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Special Thanks:Angelina Brunetto, AshZone, QuartzAdachi, Breeton Boi, Cryst1al, DaveAce, Flamer, Garrulous64, Honkhog, Ice, Yonatankr, Lange, MotorRoach, NarwhalsWooooo, Nefault1st, Bunga, Owl B. Project Partners: Chao Resort Island, Sonic vs Darkness, Sonic Chronicles: Remastered, Garrulous64, Sky Sanctuary, The AceZone, Chao World Adventure, NarwhalsWooooo, FrostyMac, The Lunar Café, Team Remix, Tria Amentia Hootsalot, PixelMixel, Ray the Gaming Squirrel, Roki, Sario350, Soundblaster, StarlightSeelig, Star_uraraknium, TheHumanSonikku, yunggarziisunderrated, QuartzAdachi *Beta Testers:* Aero, Daisy, Deku, Flamer, Garrulous64, The Hoennest, Hyadoki, It’s_no_user, Kalin, lukewasthefish, Mannheimer, MetalTails, NarwhalsWooooo, Owl B. Publicity:Sonic Amateur Games Expo (SAGE), led by Sonic Fan Games HQ Promotion Management and Video Recording/Editing: Garrulous64 New Tracks Composed and Arranged By:AshZone Sprite Artists:Alexander Brunetto, BlueFox, Desix, The Hoennest, Makapixel, MotorRoach, QuartzAdachi, Anonymous AKA Ys Programmers:Alexander Brunetto, Yonatankr, Lighto!, Ice, Rifty Thank you!ĭirected and Created By: Alexander Brunetto They are functional, but please know that there may be issues or bugs relating to them that require further development. The first Boss, Sonic’s Drop Dash, and Casino Paradise Act 1 are not 100% complete and are works-in-progress. Features set for the future include an exclusive Team Chaotix Mission Mode, 8 Unique Playable Main Characters (7 of which are playable in this Demo), a fleshed-out Tiny Chao Garden, New Levels and Music Tracks, and more! For this particular Demo, Sonic’s Insta-Shield is swapped-out for his Drop Dash! This move will be an early unlockable in the final version. Sonic Advance Revamped is a remake and reimagining of the original Sonic Advance on the GBA using the Sonic Worlds Delta engine it’s a passion project designed to be the definitive way to play Sonic Advance, with better hazard placement, a 16:9 aspect ratio, patched-up levels and bosses, completely redesigned Special Stages, the smoothest sprites from each GBA Sonic title (with some special cases and custom sprites here and there), re-implemented unused/beta elements, and true classic Sonic controls to make the game feel even better.